![]() A Scourge Swashbuckler can have x5 crits with Skullsmasher. Clubs, maces and morningstars benefit from Aasimar Scourge line.Warhammers, heavy maces, and morningstars benefit from Knight's Training.Light crossbows can work with Swashbuckling for Inquisitives apart from roleplay flavor, it's the only way to get DEX to damage with a crossbow.Mauls are good for Silvanus paladins / clerics / Favored Souls / Dark Apostates.Handaxes and light picks are good for bard / fighter or bard / barbarian SWF builds.(whether you should bother with a thrower build w/out VKF is another question.) ![]() Darts are good for a simple thrower build if you don't have Vistani Knife Fighter.Without making all these weapons comparable and interchangeable over half of the weapons in DDO are effectively pointless and a waste of effort to even have in the game.Ĭlick to expand.These are all niche builds but: Instead of Vistani doubling damage for dagger's and kukri's while making every other light weapon pointless. This way it doesn't matter if a player swaps between weapons like light maces or a dagger, the profile and boosts give the same effective weapon damage. Light weapons, one handed weapons, two handed weapons, ranged, throwing. I would like to see perks defined by weapon grouping instead of specific weapons being buffed and others effectively being neutered by neglect. crossbow, repeating crossbow and great crossbow. Just dump the light/heavy distinction and have them be. The 1d6/1d8 distinction favors heavy crossbow in every scenario making light crossbows comparatively inferior. Pointless distinctions between light and heavy weapons light/heavy crossbow. Generic boosts to weapon grouping like 'light' weapons would be of more overall game benefit that just selectively making specific weapons like 'dagger' have the enhancement tree boosts making all the other weapons pointless like handaxe, hammer, mace. Things like darts, handaxes, hammers, picks, maul, clubs, morningstar, etc. There are effectively a lot of worthless weapons in the game. Even with Update 61 that now gives a bump to kukri along with daggers in the Vistani tree.
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